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Thread: fruitly loops

  1. #1
    Ultimate Freak
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    Default fruitly loops

    i've a complete novice in producing so thought i would start my journy with fruity loops (learn the lingo and get to grips with filters etc) before moving on to something a lot more professional

    needless to say i've already run into a brick wall. i cant for the life of me work out why my kick drums have no punch to them :bash:

    i've spent hours tweaking compressors, pass filters and eqs (although i must admit i have no idea what the settings on the compressors or filters should be set to) with little improvement :cry:

    any hints guys?

  2. #2
    BOA Lifetime Member
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    Default

    layer your bass drums, or use different ones

  3. #3
    Ultimate Freak
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    Default

    tried all that.

    i've just downlaoded some new samples. hopefully these will do the trick

  4. #4
    acieeeeeeeeeeeeed
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    Default

    the brickwall setting on the compressor in fruity is a good starting point,
    i usually set my attack to zero, release to 1ms, ratio usually set quite high, but it depends on the track and the threshold quite high.
    Life is "trying things to see if they work"

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  5. #5
    90's Trance head
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    Default Re: fruitly loops

    Quote Originally Posted by MangaFish
    (although i must admit i have no idea what the settings on the compressors or filters should be set to)
    theres your answer :lol: , compression is very subjective and im only starting to get the hang of it properly now but as far as kick drums go you are wanting to emphasise the snap to the beggining of it whilst controlling the volume of everything after meaning the kick peaks at the right place and stays controlled afterwards

    although just guidlines try setting your compressor up liek this for a kick drum then you can work subtle changes around it till you get it sweet

    attack = 2-5ms
    release 10-20ms
    ratio 10-1
    - 15db
    then make up the volume with the compressor gain

    whilstthe punchyness of the kick is determined by the actual kick you will find any snap to the begining of it will be greatly emphasised and should push through the mix nicely. also try eqing the kick drum, lower mid boost of about 2-3db can help emphasise that snap but again its all dependant on the kick.

    like audioinjection says layering can be good to, i sometimes put together a kick in soundforge by looking out for certain charectoristics of other kicks isolating them with eq and forming layers which you can then put together, its a good way to give the kick a lot of pressence by having a deep bottom end and punchy mid and once compressed in the mix youl end up with a tailored punchy kick :)
    Sequence is coming. It's going throughout your imagination. It takes you where you've been before. A higher state of mind. Yeah, you remember the early times. Now were trying to take you again. In the deepest seas of your consciousness.....Time never stops

  6. #6
    Ultimate Freak
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    Default

    nice one. will have a play about after work tomorrow :clap:

  7. #7
    Parsnip
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    Default

    I tend to find a much longer attack on the comp (e.g. 30ms) gives much more of a punch to your kickdrums.

  8. #8
    90's Trance head
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    Default

    Quote Originally Posted by TechMouse
    I tend to find a much longer attack on the comp (e.g. 30ms) gives much more of a punch to your kickdrums.
    i shall have a go :)
    Sequence is coming. It's going throughout your imagination. It takes you where you've been before. A higher state of mind. Yeah, you remember the early times. Now were trying to take you again. In the deepest seas of your consciousness.....Time never stops

  9. #9
    Junior Freak
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    Default

    as far as kick drums go you are wanting to emphasise the snap to the beggining of it

    can u please elaborate on this/.....do u mean the kicks has a louder soudn at the begining of it?

  10. #10
    Junior Freak
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    Default

    ratio of 10-1? holy smokes!

  11. #11
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    Default

    Major tips are quite simple...


    Use the panning 4 all yer sounds except basslines and bassdrums...

    this will imediatelly make u fit more stuff with out sounding muffled and mashed..

    Pay close attencion 2 yer DB meter everytime a new sound comes in, make sure u don'tn have yer kick way 2 loud. Most of times akick will sound powerfull because of the tone of the track/ kick, it's relative level and how it cuts thru other sounds.. it is now a matter of how loud can it go... also make sure I are now keeping all yer levels at red!!

    Give the music some room 2 breathe and use yer power amp 2 make it louder...

    Sorry if this is a bit 2 obvious but a lot of probs come from simple things like this!!

    Z
    Djax-Up Beats rec, Minimalistix Rec, Holtzplatten Rec, Invasion Rec, Fined Rec., bla bla bla

  12. #12
    The Demon Beast
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    Default

    Quote Originally Posted by dan the acid man
    the brickwall setting on the compressor in fruity is a good starting point,
    i usually set my attack to zero, release to 1ms, ratio usually set quite high, but it depends on the track and the threshold quite high.
    oh so true
    Wetworks
    Compound, Punish Blue, Mastertraxx

  13. #13
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    Default

    trackatak ... answering yer last question.. 2 bring out the clicky start of a BD just use a slightly more open attack setting and some resonably heavy comp ratio...

    Z
    Djax-Up Beats rec, Minimalistix Rec, Holtzplatten Rec, Invasion Rec, Fined Rec., bla bla bla

  14. #14
    Ultimate Freak
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    Default

    superb stuff people :clap:


    DJ Ze MigL: it may have been obvious, but i deffinatly needed reminding. cheers mate

  15. #15
    Junior Freak
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    Default

    i agree ..you guys are great...thanks Ze MigL :clap: i am currently using a little attack with a ratio liek that as well...plus i experiement as well..im starting to layer my kicks....and place my compressor last in chain (fruity loops) ..i guess it makes i throbb better (IMO it totally does..)...im gunan post a new loop to show u my progress since the last one...soon...i just gotta get the clipping to stop...i think its going to much into the red..so i add a waves L-1 ulramaximizer+ ...its a limiter i think/..peak controller ..etc..so its sorta doing the trick..but i got a ways to go ..so no rush..gotta crawl before i walk....anywho thanks for the advice....

  16. #16
    Ultimate Freak
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    Default

    i feel your pain!
    clipping is the bastard child of digital music

  17. #17
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    Default

    i sugest using fruity free filter , set type to high pass , set q to 4 bars or 5 , and edit events to get the right frequency to want ....

    thats all the advice i can give on filtering .. cause thats all ive learnt so far , but its seems to pay off ...

  18. #18
    Junior Freak
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    Default

    i never understood what the Q stood for...any1 know?

    p.s. a friend of mine jsut came over for a pre party to the event im spinningn at tonight and he saw what sight i was at ..hes liek OMG THEY GOT SICK RECORDS...hehe...i havent had the pleasure yet....but wheni start to spin techno i will def...purchase some...


    if any1s bored check out

    WWW.FREEWEBS.COM/TRACATAK (LIL OL ME)

  19. #19
    Junior Freak
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    Default

    learnt a lot from this...nice bits of advice people.

    my question aBOUT FL's is to do with the pattern length.

    Is it possible to extend the length of the pattern from 4bars to 8 bars?
    surely you can but ive spebt hours looking for it so far and no joy.
    Viva La Funky Shitttt!!!!

    djmaya@xtra.co.nz

  20. #20
    Keepin' it Unreal
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    Default

    Quote Originally Posted by DJMAYA
    learnt a lot from this...nice bits of advice people.

    my question aBOUT FL's is to do with the pattern length.

    Is it possible to extend the length of the pattern from 4bars to 8 bars?
    surely you can but ive spebt hours looking for it so far and no joy.
    Deppends what version and iff you want to change every pattern lenth or just single ones??

    If using fruity 4, you can change a single patterns lenth by changing the number in the box at the top left of the step sequancer..

    In all fruitys from 2 upwards, you can change the lenth of all the patterns by going "Options/Project General Settings", you can also change the timebase and the amount of beats in a bar.

 

 
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