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  1. #21
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    yeah I love me some FLstudio. Now that I use it almost solely, my stuff has been getting much better in terms of quality. All of the nice plugins I have for it now....But the only problem is that is is taxing the hell out of my system because I have 40 channels of sequence each running on their own FX bank and some VSTi's running as well. So time to upgrade the old computer I think... Then maybe my system will stop locking up on me...

  2. #22
    Keepin' it Unreal
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    Quote Originally Posted by dodgyedgy

    also you fruity users need to have a good hard look at the sample length of your exported loops. they are nearly always innacurate. of differing lengths. there are ways to sort out the length in cubase, but it does show the programming aint right. (if you dont believe me export 4 loops from fruity, import em to cubase, set your tempo and then zoom in on the ends of all the loops, you'll notice they either reach past the loop points, or dont reach them at all. - this is something i've seen using different installs computers, cards situations etc etc etc...)
    Sorry man, i didnt belive you on that one. So i thought id check it out myself...

    Here is 4 loops exported from fruity. Two of them are looped drumloops, and 2 of them are different vst instruments.

    http://www.clubfaction.net/audio/temporary/test_(1).wav
    http://www.clubfaction.net/audio/temporary/test_(2).wav
    http://www.clubfaction.net/audio/temporary/test_(3).wav
    http://www.clubfaction.net/audio/temporary/test_(4).wav

    If you have a look you will see they all have 75,600 samples in them. Nothing wrong with any of them...

    Ive never had a problem with any exports from fruity, to put in cubase, live and acid pro. Im sure you must be doing something wrong

  3. #23
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    O.k.

    Here is the pathway from export to import.

    Fruity export (4.5.2). Cut loop.
    import into SX2.2

    Thats it.

    PC running XP sP1, 2.4gig. 512meg ram. Yamaha o1x. 40gig 7200 hitachi drive.

    So now im wondering if it isnt cubase importing badly as im converting to 24bit......

    Hmmmm. time to look again.

    BTW you dont state which version of fruity you are running.

    if anything it shows there may be a problem somewhere else. It isnt my soundcard as someone stated earlier in the post, as the whole process in internal bouncedown...

    i've had a look at the fruity forums for this issue and they are quite clearly the worst forums i have ever been on, complete bollox. no help at all.

  4. #24
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    Im running Fl 5,

    And i export by making a loop region in the playlist, and having the exoprt on 16 bit wav, with the cut remainder setting, and also had the interpolation set at 256.

    I might have a try with older versions to see if they do it. But again, ive never had any problems with them either

  5. #25
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    im rapidly losing my sanity here Al.

    didnt even notice it was you posting....



    ill have another look tonight, im beginning to think that i dreamed all this..

    :roll:

  6. #26
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    the plot thickens

    scenario A.

    dump some samples on the pattern view>export>check lengths in cubase> looking good, no mismatch

    (this is at 140bpm)


    Go back to any of my old projects>export a loop>check in cubase> error in lengths

    (this tempo was 141)

    remove master Fx>check again>still error in lengths

    Check second project>this one uses only FL plugins>still same error

    try wrap and cut on all project exports>still same error

    I have a feeling its to do with a plug-in somewhere along the line

    Export settings remain the same

    256 export focus
    dither on
    HQ for all plugins on
    HQ ts404 off.
    16 bit
    Wav format

    Thickens even more

    went into ableton 4.1 export a loop there, import into sx2.2 mismatch in loop lengths. (140bpm)

    This makes me think this is a cubase problem. But if this is the case then i should be getting a loop length error when importing anything, and this is clearly not the case when just using the sample exports from the kick, snare , clap that fruity loads up when opening.

    ...?

  7. #27
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    Thats a weird one chris

    Theres goto be something common going on there. If you export loops from cubase, do they still have they same problem? And, are they just having problems in cubase? If you check the samples in sound forge, are they ok? If they are, then id say its deffo a cubase problem. What version of Sx are you running?

  8. #28
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    Sx 2.2, but this was a problem i encountered in sx2 as well..

    im gonna check in SF to see what the issue is

    one thing i frogot to post before was that i'd also tried converting to 24bit and NOT converting to 24 bit, but the result remained the same..

    ill have a look in SF tonight.

  9. #29
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    right then

    i have checked in soundforge the loop length in samples.

    Tempo = 135.655 (1.769 secs per bar)

    therefore a 1 bar loop should contain 78013 samples.

    checked by

    78013/1769(msecs) = 44.100056529112492933860938383267 (44.1khz in other words which is what im running at)

    so.

    i exported the loop from the 135.655 project i was running at

    checked sample length.. 78021 samples

    imported the loop into cubase, converted and copied to project (16bit-24bit) then saved the Cubsae project.

    opened the converted file in cubase and checked sample length. still 78021, so cubase is not the culprit.

    i checked another loop from another project running at 141bpm and the difference had changed to a mere 7 samples.

    first fruity file - 9 plugins including 2 instances of refx vanguard.
    second fruity file only 6 plugins, no VSti's except the fruity slicer.

    i also checked in FL5 as well. same project, same answers....

    please can you check my maths peepz? its driving me nuts.

    At the end of the day it isnt a massive issue for me becuase i know about it and can deal with it. i had a look to see if there was a problem at the beginning of the wave file, but apart from the rise time of the waveform it seemed cool.

    such is life...

    but im betting that before i saw this that i was duplicating parts, and 100bars down the linr my groove had slipped and the piece was no longer sounding as tight, but imperceptably...



    i've had enough of this now and i guess you lot have too - :cry:

  10. #30
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    I noticed this last night. All my older tracks were done in 16bit, with much importing/exporting between fruity and cubase and no probs. The track I'm working on is 24bit, and some of the riffs I made in fruity (and cubase imported and converted) were out by approx 0.5-1.5 bpm @ 174bpm. Not all, but some loops had tempos like 173.42... strange :?:
    \'A good friend will bail you out of jail.
    A best friend will be sitting next to you saying \"That was f*cking awsome!\"\'

  11. #31
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    Finally, some confirmation!

    so its either a sample length export issue or a tempo export issue.

    ill check to see if the distance between each transient within the loop is correct as well.

  12. #32
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    Quote Originally Posted by dodgyedgy
    Finally, some confirmation!

    so its either a sample length export issue or a tempo export issue.

    ill check to see if the distance between each transient within the loop is correct as well.
    Or a sample length import or a tempo import issue :D

    Is the mathematical precision so important, it ain't to me :) i like it loose.

  13. #33
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    for me it isnt that important cos i know about it, but for those who dont.. they need to know.

    imagine replicating a part 100times not knowing there is a problem with the length, by the 100th copy the sample could be 900 samples out..

    thats not swing, its error.

    i want to control the machine+soft, not the other way around...

  14. #34
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    a friend of mine who is doin a masters in music production did a comparison between 4 sequencers in terms of sound quality. He chose logic 7, cubase sx 3, reason 2.5 and fruity loops (the most recent one, not sure what its called)

    And in terms of sound quality logic 7 rated highest, closely followed by cubase sx 3, then reason 2.5, then fruity loops!

    At the end of the day you get what you pay for thats why logic is £800 and cubase is £600-700, and fruity loops and reason are much cheaper.
    Its not to say that you cannot make good music on cheaper sequencers.

    I will get the results and tests posted on here once my fiend gives them to me. I have read through it and they we're all throughly tested to a high accuracy


    I'm not dissing fruity loops but i do think it is more of an amateur sequencer compared to logic and cubase which are the industry standard.



    Ableton wasn't tested so cant tell you how it compared

  15. #35
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    http://www.maz-sound.com/index.php?s...&mpc_id=34

    This website compares a number of programs aliasing problems when sampling. Is shows conversion pictures, is interesting

 

 
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