yeah but i just find it an awkward way to workOriginally Posted by John Ferraris
in cubase, you just double click on the part (equivalent of a little block in the playlist in fruity, just they're all independent of the others on that "row" of the arrangement), change what i want to and it's done
well exactly, if you want to work with a program, you've got to put the effort in to make it do what you want it toOriginally Posted by eyes without a face
it's the same with anything, some things in cubase/reason/logic etc take ages but if you don't do it then your track will suffer
i agree automation is very easy in fruity although it's easy to get confused about which pattern contains automation for what and there isn't actually a way of telling from a controller whether it has automation applied to it. also, as it's all just done by drawing on a continuous scale i'm not a massive fan of how you write the automation in fruity (have to keep redrawing it if you want to change something slightly) - i'd much rather use the point-to-point system cubase/acid use (can't remember about the others)
although i see fruity are now adopting this technique for automation on audio clips in version 5... maybe they'll apply the same to automation of controls and see the light about the playlist - if this happens i'd almost certainly go back to using it myself
but that's just me :p