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  1. #1
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    Default The Fruity Loops Tips and Tricks Thread

    Wicked tip for Fruity and perception of sound quality!


    I found several notes on this subject, there must be some truth in them:

    "Options > Project General Settings > Uncheck the box that says Circular Panning Law
    makes a hell of a difference!!"

    it's supposed to change the sound quality a great deal. will sure test it.

  2. #2
    acieeeeeeeeeeeeed
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    just tried this myself, you can hear the bottom end lift slightly, stops it sounding muddy to my untrained ears
    Life is "trying things to see if they work"

    Finally getting around to updating my site
    http://www.plus27design.co.uk/

    Dave knows scooter lyrics

  3. #3
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    Nice one LD

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    Will try this as soon as I get home... I'm trying to 'unmuddy' the bottom end of a fruity track at the minute so I wait with baited breath to see what effect this has on it...

    Cheers Loopdon! ;)

  5. #5
    acieeeeeeeeeeeeed
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    its not going to vastly improve anything, but it certainly sounds better than before
    Life is "trying things to see if they work"

    Finally getting around to updating my site
    http://www.plus27design.co.uk/

    Dave knows scooter lyrics

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    Fruity Loops Keyboard Shortcuts

    http://www.freeloops.co.uk/Fruity%20.../shortcuts.pdf

    Can make life a lot easier.

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    Building a Vector/Sound Morphing Synth with FL Studio


    If you would like to own a vector Synthesizer like the "Korg Wavestation' or "Cameleon 5000" with which you have the ability to morph the sound between four different sources? You can build one with FL's great feature "X-Y Controller".The technique is here:



    1- in a new empty project on FL Studio, Pick Sytrus (or any other synths or samples with a long-Sustained/looped sound) and select one of it's long-Sustained or looped patches.

    2 - Again add a Sytrus Channel and select another suitable patch which can be easily distinguished from the first one.

    3 & 4 - Repeat steps 1 & 2 and select two different synth or sample sound as sources.

    5 - Insert a Layer channel, then select all four previous channels you created before (using right click) and in the Channel setting window of the layer press the "Set Children" button. Now those Channels are layered together.

    Now the adventure begins :

    6 - Insert a fruity X-Y Controller to any FX Channel in the Mixer you desire(for this example FX1). In X-Y controller window adjust the speed of movement anyway you like.

    7 - Click on the first Channel you created (Sytrus e.g), then right click on the main Channel Volume and select "link to controller", the link to controller dialog box appears,in that select "XY contoller(FX 1)-X" for the "Internal Controller" and "Default (Input)" for "Mapping Formula" and click "Accept".Turn off "Remove Conflict" option. at this time when you turn the XY controller to the right with your mouse, The first Channel volume must turn to the right (Increase) and vice versa (Turning the controller to left decreases the volume). Now Click on the "MISC" tab in Channel Setting and right click on "Vol" knob located in the "Level adjustments" part, select "link to controller".The dialog box for this parametr appears like before.In that,This time Set the Internal controller to "XY contoller(FX 1)-Y" and Mapping formula on "default(Input)",Turn off "Remove Conflicts" and click "accept".With this act you've gained control for the Channel Volume in both X and Y directions of the X-Y controller : That means when you move the target of the X-Y controller to the Bottum left corner of the grid, the Channel volume is 0 (Minimum) and When the position of the target is at the top-right corner,the Volume is 200 (Maximum)

    8 - Repeat the action mentioned above for other 3 Children Channels but with these setting :

    Second Channel : Channel Volume ---> Link to controller [Internal Controller: XY Controller X , Mapping formula : Inverted (1-Input)] MISC Volume ---> Link to controller [Internal Controller: XY Controller Y , Mapping formula : Default (Input)]

    Third Channel : Channel Volume ---> Link to controller [Internal Controller: XY Controller X , Mapping formula : Inverted (1-Input)] MISC Volume ---> Link to controller [Internal Controller: XY Controller Y , Mapping formula : Inverted (1-Input)]

    Forth Channel : Channel Volume ---> Link to controller [Internal Controller: XY Controller X , Mapping formula : Default (Input)] MISC Volume ---> Link to controller [Internal Controller: XY Controller Y , Mapping formula : Inverted (1-Input)]

    at this time you have set four sounds to four corners of the grid which at each of those locations volume of the related channel is at maximum and other at minimum. But still the change of the volume isn't steady or in the other words , the overall volume is not equal at all points of the grid, Especially at the center which decreases by the nearly factor of 4. for solve this problem ,another action is required :

    9 - Select the Layer Channel and right click on it's main volume and like before Select "Link to Controller" , then in the appeared dialog box set these parameters :

    Internal Controller : XY Controller X Mapping Formula (Be careful to enter exactly the right Formula in the box, you can copy paste from here ): Case(IfLE(Input,0.5),0.5+Input,1.5-Input)

    10 - In the Layer's Channel Setting , Click on the MISC tab and right click on the VOL knob and select "Link to controller", then set these Parameters :

    Internal Controller : XY Controller Y Mapping Formula : Case(IfLE(Input,0.5),0.5+Input,1.5-Input)

    Now play a note on the Layer Channel and simultaneousely move the X-Y Controller, It's done , Enjoy it!

    You can also set the tension Parameter to different conditions to earn different results.

    Remember that in all Link to Controller acts you have to turn off the "remove conflict" option found in the "link to controller" dialog box.

    Submitted by Canned Heat (see original in forum)


    found @

    http://www.freeloops.co.uk/geeklog/i...hp?topic=comp2


    FLP file demonstrating this example:

    http://www.freeloops.co.uk/VectorSynth1.flp

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    Applying Frequency Modulation to ANY Source Sound Using FM7 - Tutorial

    Tutorial:

    http://lab.nuformer.nl/Apply%20FM%20...with%20FM7.zip

    found @:

    http://www.dogsonacid.com/showthread...9&cache=37

    gotta register to view that thread, or simply download the zip.

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    please feel free to contribute!

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    Default Re: The Fruity Loops Tips and Tricks Thread

    Quote Originally Posted by loopdon
    "Options > Project General Settings > Uncheck the box that says Circular Panning Law
    makes a hell of a difference!!"

    it's supposed to change the sound quality a great deal. will sure test it.
    did this through the headphones and yeah i noticed a slight improvement. Each sound in my mix is a little more defined now. :)

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    yeah, i think it's cool, too. wonder why it is set ON by default???

  12. #12
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    loopdon, cheers for that tip bout the panning box, does make a difference!!

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    know any for logic

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    Quote Originally Posted by nova
    know any for logic
    Start-->Control Panel-->Add/Remove Programs..

    :lol:
    "The Taoiseach's plans are a quick fix, not a long term solution" - DJ Sunil Sharpe

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    :lol: . thats quite funny!!! but no! ;)

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    This one might be abit obvious but it helps on a resource hungry track.

    In the top left hand corner of the FL Studio track mixer (tool/macros/ for previous versions of fruity) there is an option labbeled smart disable effects which makes the plugins basically hibernate untill they recieve signal. ;)

  17. #17
    Junior Freak
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    From what versions up did FL start to use the smart disable do you know?

    Quote Originally Posted by massplanck
    Quote Originally Posted by nova
    know any for logic
    Start-->Control Panel-->Add/Remove Programs..

    :lol:
    :lol:


    Diffenetly wonder why Image Line left that circular Panning on by default.
    Sounds like a microsoft trick :lol:

  18. #18
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    remember this circular panning is projet based, so either do a template with the setting off. or adjust it every single time. quality - not.

  19. #19
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    I am not quite sure when they added it, but i noticed it in fruity 3.4.

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    FL Live



    Translates MIDI Continouous Controller messages to Note On/Off pairs, allowing you to use a hardware Midi button box to control FL Studio's Live Mode.

    http://device.antisound.net/?section=midi_mod

    http://device.antisound.net/files/arcdev_fl_live.exe

 

 
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