right so when an channel eq is first opened its flat right. after analyzing the sound that will show where abouts the sound is. then you know where abouts to bring the eq up yeah? to fit the orginal sound in the eq & anything over or under would be cutting or boosting
Not sure if we're quite on the same page here, as what I'm referring to doesn't use Audition's EQs at all. To check, what I'm referring to is:
1) Open a waveform in the waveform editor.
2) Find the icon called "Spectral Display" in the toolbar and click on it. There should be a pause and timebar as Audition redraws the sound as a spectrum.
3) With spectrum visible, move mouse over horizontal ruler on the left which is displaying frequencies in hz. Spin your mouse wheel to zoom, and grab and drag to move up or down (and you'll probably want to mousewheel zoom on the timeline at the top and drag that left and right too). Most easy place to get started is at low (100s) hz, where depending on what you're looking at you should be able to see kicks and bass (and undefined really low frequency stuff which you may want to roll off).
4) Once you've seen something you want to boost or fade, select the marquee tool from the toolbar, and then draw a box around the blob of colour that you want to fade or amplify (or just hit delete, although that'll leave an audible hole in your sound I find...an Amplify/Fade of -35 db will do the same trick and not be audible).
5) Click on the effects tab and doubleclick "Amplify/Fade". Usually you'll be cutting, so set it to say -9 db and hit OK. After processing Audition will rebuild the spectral display with that blob dimmer.
You can remove stuff very surgically offline in this way (e.g. get rid of snares and kick and just leave the high hats from a breakbeat) in a way that a realtime EQ effect can't, because a realtime EQ will attenuate without regard for time (and therefore chop out bits of high hat that share some hz with the snare you're trying to kill off). On the other hand, it also lets you see precisely where a realtime EQ needs to work in order to affect a certain sound, which is a lot easier to see than with a realtime spectral analyser (where you've got this leaping line in front of your eyes, which can be difficult to draw meaningful information from if there's a lot of harmonics jumping around). <-IMO