1.Rapid mixes.
2.Fast EQ tweaking
3.Slow EQ tweaking
4.FX usage
5.Scratching (crabs, babys, flares, orbits, cuts, stutters, chirps, uzis)
6.Beat stabs (make your own kick break!)
7.One scratch on the beat and in goes the tune.
8. pul back a kick drum before the break on the other channel and cut into it, you can also drop the tune in at that point
9. pull back every kick, let go, pull back next one for 16 instances
10.Taking the bass out of channel b and flicking channel A on the beat, effectively swapping the kicks.
11.Turn the technics off and instantly reverse the deck at the same speed it was going forward (tough, very tough) keep it going by gently turing the centre spindle.
12.Speeding up a tune to stupid speeds (EQ out bass) until it goes mad, then drop into a break.
13.Slowing down a tune by turning deck off
14.Do above trick, but have second deck going slow as well and get them to meet in the middle at a slow speed.
Slowing down a tune by turning deck off but slow down in three distinct stages.
15.Send deck into a long Delay Fx, turn off deck, play very slowly and perform little scratches.
16.Spinbacks can be boring. try these a. basic spinback. b. three seperate spind backs c. a very fast spinback, turn deck off and spin backwards very quickly (prone to skipping)
17.start the incoming tune on the hithats, when you drop it in you get double beating, its a short step to grab the ahead tuneand pull it back into time before the break.
18.in a kickless, percussionless break feel free to slow the tune right down.
19.remove the bass eq for a fraction of a second and pump the mids.
20.Buy a drum machine for your own rolls.
So who wants a mix tape then?