I used to think that, but I'm coming round... It seems to be a more creative process to go with a rough idea of the levels and EQ, getting the ideas down quickly, then doing the engineering phase as a non-creative process.
Tequila
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I used to think that, but I'm coming round... It seems to be a more creative process to go with a rough idea of the levels and EQ, getting the ideas down quickly, then doing the engineering phase as a non-creative process.
Tequila