Yup... It is kind of hard to say anything about it, huh !

At least you can appreciate where it's coming from, though.

Most people be like

'THAT IS JUST A ****ING NOISE, JAMIE - WHAT IS YOUR PROBLEM ?'

You're right, though, too much noise gets hard to separate. It's actually edited down quite a lot from its original format (which was pretty much 100% wall of noise territory).

I want to make the enemy stuff more on the extreme side of things, so I guess this establishes the 'anything goes' edge I was looking for...