Yup... It is kind of hard to say anything about it, huh !
At least you can appreciate where it's coming from, though.
Most people be like
'THAT IS JUST A ****ING NOISE, JAMIE - WHAT IS YOUR PROBLEM ?'![]()
You're right, though, too much noise gets hard to separate. It's actually edited down quite a lot from its original format (which was pretty much 100% wall of noise territory).
I want to make the enemy stuff more on the extreme side of things, so I guess this establishes the 'anything goes' edge I was looking for...





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