Quote Originally Posted by dodgyedgy
Ah fruityloops is one of the best for this trick

Here we go, try and keep up now...

The way i do this using fruityloops is..(this is the basic version)

1. Clone your kick channel and place the kick pattern on the off beat (cloned channel)
2. Send the cloned offbeat kick to FX channel 9(can be any channel, doesnt matter is 9 just to keep it out of the way)
3. On FX 9 place a Peak controller. Make sure the mute light is on - you should not be able to hear the cloned kick now
4. Drop in a droning bassline/lead etc and give it its own Fx channel, drop a balance controller on this FX channel.
5. Right click the volume dial on the balance controller.
6. Select 'internal controller' from the pop-up menu
7. Select 'Peak' from this menu, NOT LFO+PEAK or LFO
8. Start your sequencer going
9. Go back to the peak controller and raise the Tension and/or level dial (LEVEL is the wrong word here, its been a while since i used it, its the dial on the top left of the PEAK section)
10. You should then see the level meter on the peak controller pumping to the workings of the cloned kick.

When done right you should start to hear the droning sound pumping. Remember that it is pumping to the Dynamic shape of the kick. i.e, a fast transient pumping which peaks then dies away rapidly.

Other tricks...

Short sounds = short pumping
Long sounds = Long pumping
Send several different sounds to the FX channel to create complex pumping sounds.

Pumping is also obtainable by dropping a compressor on the master channel

Some settings for this compressor - threshold -5 to -10 ratio max 3.5:1 Knee hard for hard self pumping, soft for softer material, remember to bring to gain up to bring the level back up.

BTW - FFS make sure you have a decent amount of dynamics in your music, otherwise it sounds flat and dull.
i think i want an intel mac with bootcamp just so I can do that again.