Quote Originally Posted by loopdon View Post
and tuning the snare relative to the kick/route note of the bassline is always worth a try as well.

you could have a kick a G1(49 Hz) and a snare tuned to G3 (196 Hz) as an example. makes them gel a lot better. although that would be a more 'smacky' snare than what you seem to be after.

if you lay down a bassline that is in a minor you could have a kickdrum at the route note, A1 (55 Hz) or maybe A2 (110 Hz) depending on how you like it and in which octave(s) the bassline plays. tuning the snare to a note from the scale of a minor would deffo help, possible at a muliple of A1, say A3 (220 Hz).

A minor scale notes are: A,B,C,D,E,F#,G#,A

so you could pick any of those notes to tune your snare and (every) other instrument to. only tuning all the instruments to A would prolly sound weird. Dirty_Bass said something along these lines in his excellent little tutorial.

back to topic: bitcrush/reduce ftw


Ok, took me a long time to get round to this sorry.

Well, basing my comments on the examples you posted.

What you are looking at is less attack, without, pulling back on the attack of the sound, and thus losing overal snap and impact.


Very very simple solution to this.
Compression.
With a real fast attack and long release, and reasonably crushing threshold and high reduction ratio, the compression will reduce the audible difference between the initial peak of the attack phase, by flattening out overall volume.
You will get a nice big punchy sound, but with reduced attack phase.

Then to replicate the sound on that sample, a little post compression bit reduction or waveshaping will give it that final fizz.

Easy.

Compression is a tool of many uses, make it your best friend.