no.. you need not to read into them too much. take them at face value. if im gonna get sarcastic or smart ill employ the use of smilies :)
![]() |
![]() |
![]() |
![]() |
no.. you need not to read into them too much. take them at face value. if im gonna get sarcastic or smart ill employ the use of smilies :)
i dont read anything into them that doesnt appear to be at the front of the comment. The use of a smilie in the comment did lead me to think you were being argumentative to a point, hence my reply
but i stick by my reply (rhymed too that), such discussions do require much better articulation
your mother.
:briggin:
your father...... quite simply, just your father
weak retort.
coulda went so much further but you chose to comeback with an opposing noun. playground stuff.
im now leaving this conversation out of disgust.
your taunts are so formulaeic ....
just out of interest, how do you guy's produce your taunts? do you leave your typical tried and tested comebacks in the front of your mind or store them at the back and load them up as and when you need them?
i use a taunt rompler..
couldnt be arsed synthesising them.. prefer the realism of taunt samples.
hmmm
Load up reason, fill the redrum with 808 sounds and make a basic pattern
Load up subtractor, fiddle about until I get a patch I vaguelly like
Route the subtractor through the sherman filterbank and fiddle til I like something
Add a matrix pattern sequencer and hit randomise, keep going until I can hear something I like in all the randomness. Eke a pattern or a melody out of it.
Return to the redrum and fiddle with the groove until it fits together.
Mess about until either I get bored or get really excited by the results. If I get bored after a few hours, give up and start afresh another day.
If I like it, export some bits into cubase, record loads of random sounds through a microphone and start replacing 808 sounds with them, substitute samples with fresh ones and whack filter processing on.
Then either get frustrated and bored with it all or plug away until I think i have enough material for a track, then work on structuring all the ideas into some form of coherent progressions.
So bascially - random sounds -> random patterns -> new sounds -> new patterns -> structure -> restructure -> finish & polish / quit and start again.
I never have a vision. I like finding music in randomness, letting it grow out and seeing what it looks like at the end. Suppose there's a vision in my head in there somewhere, but I never consciously decide to make something that does a certain thing.
I allways start with a bass and kick , then build from there up
as for a starting idea i usually have an idea but it usually ends up as something other than what i wanted at the beginning
STAR WARS IS ALMOST AS CRAP AS TOLKIEN
I've liked reading other people's methods.
How you make music is such a personal thing.
bugger off dodgey, this thread is now under the auspices of the nun shaggers
Solitary by nature.
Isolation is the gift.
Does anyone have courage to stand apart any more?
myspace.com/dirtybassgrooves
http://www.myspace.com/dirtybassvoidloss
http://www.subgenius.com
He waited, didn't he?
I didn't want to do it this time... It's just funny how some people can start going on and on for hours offtopic and obviously find it very hard to really contribute in a sensible manner. I reckon techno is the kind of music with the most 'secrets' and smallest number of people willing to help others out.
Scot, what help is a sentence like: ''...apart from the usual i try and keep any really good tricks up my sleeve...''
No bashing intended here, mate, just don't understand stuff like this. Maybe i am missing some special humour there, wouldn't be the first time.
I start with the bottom and work my way up...try to get most of the tracks contents running over 64 bars,eqing,processing as i go along,then i start arranging it.Once ive got the basic framework laid out i start fleshing it out with additional sounds and work on edits etc..then check and tweak accordingly at the end.
I think (like seige says) that phrase length is very important...
Having variance in velocity placed within the context of phrase length is a really poweful way of avoiding that looped feeling.
Funny isnt it that we make 'repetetive' type music yet find at all costs ways to very the seemingly unvarying...