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  1. #1
    Junior Freak
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    Default Mutliple delays on kicks

    hi all

    i was just wondering if it is normal or more unlikely that some of these loops in hard techno and schranz have multiple delays on them or is it more of just one kick with one delay and that goes for each kick layered on top of one another

    ...i used to make a few kicks and have one delay but now i tend to use 2 or 3 different delays with different settings/delay times all together to give it more then just the reg delay(rolling kick drum)..

    im trying to get that push pull chugging loop going and with one delay i only seem to get a boring rolling drum ..nothing too complex...hope this makes sense.. and am i barking up the right tree or far off..i know it is whatever sounds good..but is this a common practice or unheard of

    thanks

  2. #2
    BOA Lifetime Member
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    Default

    experiment with different delay settings. automate it, cut/paste and take just the echoes, layer it with something else. set different time signatures,. whatever sounds good and stays in sync is ok, tho....
    "Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music."
    -Kristian Wilson, Nintendo Inc

  3. #3
    Junior Freak
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    Default

    thanks..will try

  4. #4
    BOA Lifetime Member
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    I find delays on kicks too unwieldy

    If you want rolling kicks then program them in and use velocity to control the levels of the various kicks.
    I am not here but my ghost still lingers

  5. #5
    Junior Freak
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    Default

    laughing man..do u mean raise the volume/ or velocity knob so that every other kick is slightly louder or softer then the previous.. like A - - - a - - - A - - - a - - -


    A = louder then a


    something like that but with four or five kicks? should i put some sorta tail on them ?


    does any1 use fruity loops? is POGO a delay? can any1 explain CRF crossfade loop? and TRIM silence trimming threshold? all under precomputed effects in the channel settings ..im using fruity 8

    thanks

  6. #6
    BOA Lifetime Member
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    Default

    You can find some info here:

    http://flstudio.image-line.com/help/

    or by pressing ''F1'' whilst in fl studio

  7. #7
    Junior Freak
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    Default

    thanks..!

  8. #8
    Junior Freak
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    wow works like a charm! ...no delays needed at all i think now..how many kicks layered is about average..and what are some good techniques to get them to sit well together..have one for lows one for mids and one for highs etc? is 3 too little is 10 too many? etc..

  9. #9
    Junior Freak
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    NYC
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    Default

    laughing man..do u mean raise the volume/ or velocity knob so that every other kick is slightly louder or softer then the previous.. like A - - - a - - - A - - - a - - -


    A = louder then a


    something like that but with four or five kicks? should i put some sorta tail on them ?


    does any1 use fruity loops? is POGO a delay? can any1 explain CRF crossfade loop? and TRIM silence trimming threshold? all under precomputed effects in the channel settings ..im using fruity 8

    thanks

  10. #10
    BOA Newbie
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    Default

    It really depends on your kickdrums you want. Sometimes you only need one imho. Sometimes it works good to layer them. Then its good to cut some freqs and maybe boost some a little. And you could add some compression to tighten them up. You could also work with adrs settings. From one you might use the attack from another you might use the later oomph of the sound.

 

 

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