Quote Originally Posted by BloodStar View Post
not bad effort CTRL, but still i wnat to see more info about LFOs and further synth modifications, as these are the basics of wellprogrammed reese bassline, tho., indeed together with a postprocessing.

looking forwrd to what Steve will teach us :] keep em coming.
ah right you wanted to know about midrange synths and reeses, that tutorial is dedicated to sub energy. here's a quick 'primer' and maybe Steve will get into a more hands on example.

The usual practice in dnb is to split the sub and midrange of the bassline into 2 channels (or more). That way you can process the midrange to hell and back with morph filters, distortion, frequency splitting and whatever else you fancy, while leaving the bass big and boomy. basically you copy the same sound across 2 channels and lopass the sub channel, hipass the midrange so they're separated nicely. if you set the filters right you can make a nice space around 100-200hz where your beats can cut through while still leaving space for lots of big sub.

YouTube - drum and bass tutorial : Subfocus par1 how to make a basic modulated reese in massive. layer that with a sub and you're halfway there.

if you want to get really advanced you can have 2-4 different midrange sounds fading/filtering in and out of each other on top of the sub, then maybe group it all and process it further. that's what a lot of the serious bassline tweakers like phace and spor are up to these days. referred to by geeks as a massline :lol:

a lot of dnb producers like to resample their sounds as well. they'll make/sample a reese and process it. then load it into a sampler and make a bassline from it, sometimes they'll do this several times, constantly cleaning and adjusting things. other people like to record a bunch of crazy tweaking from their synth, then cut and paste the results back together on an audio channel and adjusting things from there.

you can also go the more traditional route and make the whole bass sound in one synth or sampler, then just eq and process things to fit. distorted 808 kicks make a good starting point for example.

in other words it can be a pretty complex process, and you need to pay a lot of attention to the entire signal chain or you're likely to end with mush.