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  1. #1
    BOA Newbie
    Join Date
    Aug 2008
    Posts
    24

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    cheers for the help barely human, when you say that i need to set Fruityloops to render the same way im running it do you mean i need to set both the general settings and the box in the render window to the same thing, for example 6 bit hermite? i tried this this morning and it's still sounding weird. is there something else im missing?
    Mike Heard 3 Deck classic Techno Mix

    http://a1.soundcloud.com/player.swf?...sic-techno-mix

    a bit rough round the edges and the sound quality's a bit cack but i haven't got my decks any more and this is all iv got to remember them by!

  2. #2
    Keepin' it Unreal
    Join Date
    Jan 2003
    Location
    Crackpool
    Posts
    2,836

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    Firstly, go to the project options and turn off circular panning law. I have my realtime audio to 6 point hermite, and at 44100hz. Make sure that nothing is clipping in any channel before you render. On you render settings, I always use 256 point hermite, but thats up to you. Turn on dithering and HQ and disable max poly. Let me know if there is any difference.

 

 

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