Ok I'm typing as I listen, so I might change my mind!!!
I like the wondering bass/synth sound, maybe darken it up a bit - distort or perhaps a bit crusher? Kick for me is a bit weak and mid-rangey, I know it's important to have the bite, but personally I'd try and find the freq. of the bite sound, and boost that, while cutting a bit of mid range muddyness. Like the snare pattens and what not, sounds like you've varied the volume etc of some of the snares, which gives it a cool human feel. Agree that the bass line could have more low end presence. Some of the hats are a bit quiet, I know they are there for ambient ''vibes'', but me personally, I'd put a low cut on them, at over >1khz'ish region, and turn them up a bit, for more high end sparkley goodness!
It's a very brooding track, nice and dark, could imagine it in a computer game of some sort.
In terms of the overall mix I think the low end is a bit lacking.
ps something I just noticed, a tip, ignore if you like; when you have a little roll of kicks, the snappy attack of each kick can sound a bit like a click or glitch, that you might get if a recording was ****ed up, perhaps try turning the following kicks down, dunno if that makes sense so here's a (very rough) diagram thingy:
KICK - kick - slightlyquieter kick -slightlyquieter kick - etc
only needs doing, I find, when you have kicks say every 16th or so of a beat. make sense?
good track all round though, dude, finish it off.