Right sorry man, been so bloody busy with audio shit the only free time I get I tend not to want to spend listening to even more music.
Finally got round to this.
First thing is the hat at the beginning. Sounds like the EQ has been over boosted at the top rather than subtractively cut. It has a very over resonant tone and no transient hit.
I`d probably cut the first minute of the tune as well, as it takes 60 seconds before something happens, and not a lot happens bar the addition of a little sound.
Ok, going from 3:32 which seems to be the main meat, the little chordal stabby thing could be a lot more present in the mix.
If this is a lead part I would suggest really beefing it up as at the moment it sits just above the background. It`s also very brittle and digital.
I`d back it up with a nice rich analog sounding synth copying the part to fill it out, get some very very nice reverb on it and maybe some harmonic distortion ala tube gain.
The sound needs more lushness and more movement.
Similar problem with the other chordal pad sound. It`s just a little digital and brittle (protoplasm?), it could also do with being more up front in the mix.
Overall the sound of this mix is quite sharp and brittle, with over pushed resonance in the top end possibly the cause of EQ boosting. The top end lacks detail and definition and gets quite messy in places.
The bass and kick sit quite nicely, but the hats feel a little washed out and lacking transients.
The mid range sits back in the mix.
I`d really look at getting the best possible sounds for all the parts here. Making sure the samples aren`t too lo-fi maybe getting some hats with more depth and more obvious transients.
Use the best possible reverbs you can find to get a nice rich sheen to the ambience
I`d definitely look at the lead sounds and look to get them sounding more rich and full. A combination of EQ, analog saturation and sounds, and more spacial movement is needed.
I`d also then go back and program in more detail to the sequences.
All the little details that add a professional edge. Little hat rolls and fills, pattern changes and flourishes with the synths, more automation on stuff
The tune could do with a few more ideas really, at the moment you have 2 parts and then the percussion.
The first chordal part is quite nice (baring in mind above problems) but has little variation or movement.
The second part again only has one pattern with no variation.
As lot 49 seem to go for very musical hooks, you could probably do with something a little stronger musically. A nice big riff or a more musical bass part.
Lot 49 is a very commercial progressive/electro house label so they will be expecting very slick production AND programming so you really need to look at the details in all areas. They have a tendency in their releases to have very upfront riffs and sounds common with electro house and go for big analog sounds.
I quite like the tune but as it stands it lacks any real hooks for that big room electro house sound.