Welcome to the Blackout Audio Techno Forums :: Underground Network.
Results 1 to 17 of 17

Thread: basslines

Hybrid View

  1. #1
    BOA Lifetime Member
    Join Date
    Aug 2004
    Location
    Münster, Germany
    Posts
    2,753

    Default

    Make use of the randomizing feature. Then take it from there.

    You could for example load up a percussive loop or single-shot,
    randomize that and see where inspiration takes you. Preferably do this
    with pitched down sounds.

    What kind of basslines are you after? Any examples?

  2. #2
    Junior Freak
    Join Date
    Aug 2003
    Location
    alleybeating
    Posts
    453

    Default

    I definately agree with loopdon's randomizing advice.

    Some people call it cheating, but sometimes I use it when I have no idea what direction i should be taking the bassline in. When you play the bassline manually on the keyboard, this can get frustrating when it doesnt fit into the mix properly.

    Using cubase's step designer is one of the most powerful bassline random generators i have ever used. It can do wonders! Many times, I may randomize just to see where it takes me, and then i will paste the midi notes and manually re-arrange some notes on the midi map....basic trial and error stuff.


    I've also noticed some producers like to program their bassline patterns with the same notes as other synth chords that are also playing in the track. For example, if you have a high pitched three note chord pattern in the track, then finding a nice low basspatch on a synth and literally transposing that exact same pattern a few octaves lower can create some interesting sounds too.

    Just my 2 cents.

  3. #3
    Supreme Freak
    Join Date
    Jan 2004
    Location
    Nowhere
    Posts
    654

    Default

    tried using sampled 909 toms pitched down?

  4. #4
    Ultimate Freak
    Join Date
    Apr 2004
    Posts
    1,417

    Default

    Cheers guys - will try them tonight.

    Quote Originally Posted by loopdon View Post
    What kind of basslines are you after? Any examples?
    Anything. I can't get anything to work :(

    I wouldn't mind even being able to do the cheesy funky electro house style basslines if i could but the best i can do is sample drums and remove the top end :-/

  5. #5
    Parsnip
    Join Date
    Apr 2004
    Location
    Bangalore, India
    Posts
    15,336

    Default

    Careful (i.e. sparing) use of amp simulation / distortion.

  6. #6
    Junior Freak
    Join Date
    Jan 1970
    Posts
    96

    Default

    Setting your amplitude envelope (and filter envelope) right is important to get the right dynamics with a bass sound. I often just use simple sine waves as a source, but then with a bit of perseverance you can shape a decent bass sound out of it.

  7. #7
    Parsnip
    Join Date
    Apr 2004
    Location
    Bangalore, India
    Posts
    15,336

    Default

    Another idea is to experiment with different types of synthesis.

    Subtractive synths are great, but there's a wealth of other stuff out there. I've had loads of fun messing around with FM synthesis, additive synthesis, and vector / wavetable synthesis.

    There are loads of free VST plugins kicking around the net, and some of them offer very unique sound modelling engines.

    Or if you get really bored, sit down and write your own... I ended up witing a square wave synth a few years back, for my dissertation. Learnt a hell of a lot about how everything works in the process.

  8. #8
    Ultimate Freak
    Join Date
    Apr 2004
    Posts
    1,417

    Default

    Quote Originally Posted by TechMouse View Post
    Another idea is to experiment with different types of synthesis.

    Subtractive synths are great, but there's a wealth of other stuff out there. I've had loads of fun messing around with FM synthesis, additive synthesis, and vector / wavetable synthesis.

    There are loads of free VST plugins kicking around the net, and some of them offer very unique sound modelling engines.

    Or if you get really bored, sit down and write your own... I ended up witing a square wave synth a few years back, for my dissertation. Learnt a hell of a lot about how everything works in the process.
    Cheers for your help dude, but could you dumb down the language a little. I know **** all about synths

  9. #9
    Parsnip
    Join Date
    Apr 2004
    Location
    Bangalore, India
    Posts
    15,336

    Default

    Quote Originally Posted by MangaFish View Post
    Cheers for your help dude, but could you dumb down the language a little. I know **** all about synths
    Sure...

    Basically, most synths work using a "subtractive" method. If you've used any kind of analogue (or vitual analogue) synth equipment this is almost certainly the model you will have used. You start with one or more osciallators, which feed out harmonically rich signals. You then remove the frequencies you don't want using a filter... hence "subtractive".

    However, though this is the most popular and pervasive synthesis method, there are many, many others.

    FM synthesis was incredibly popular in the 80s. It's a digital synthesis method which is famously complex, but creates some very unique characteristic tones - often very "bell" like in nature. Native Instruments FM7 plugin does a very good job of this kind of thing, but there are a few freeware FM synths out there if you just want to try it out. As I say, it's very complex but just messing around can yield incredibly interesting results.

    Additive synthesis works in the opposite way to subtractive synthesis. You create sounds by combining fundamental harmonics. There's a VST around called Virsyn Tera which is supposedly very good at this. I'm sure there will be free versions if you hunt around.

    Vector or WaveTable synthesis was hailed as "the future" in the 90s, but then everything went retro again and it kind of fell to one side. Possibly the most famous vector synth was the Korg Wavestation. It works by taking very short samples (waves) and looping them. Then, you combine lots of these little loops (wavetables) and you can morph between them in realtime. This is really good for creating pads and atmospheres and other unique sounds that just aren't possible with conventional synthesis.

    Finally, a newer concept which sees a lot of use these days is granular synthesis. You start with a sound source in the form of a sample, which you then chop up into very small chunks (grains) which you can play back in arbitrary orders at whatever speed you like. This is the principle that underpins timestretching, and it leads to lots of glitchy noises.

    Don't worry if this all sounds really confusing - it is!

    The best way to understand a synthesis method is to just mess around with a plugin (or whatever) and understand how the different controls affect the sound. Once you've done that for a bit, you'll be able to read back over some of this and it will probably make much more sense.

    Hope I haven't confused you more!

  10. #10
    Parsnip
    Join Date
    Apr 2004
    Location
    Bangalore, India
    Posts
    15,336

    Default

    Quote Originally Posted by jk_scowling View Post
    Setting your amplitude envelope (and filter envelope) right is important to get the right dynamics with a bass sound. I often just use simple sine waves as a source, but then with a bit of perseverance you can shape a decent bass sound out of it.
    .... and don't forget about velocity.

    Most synths will let you adjust parameters according to the velocity of the MIDI note-on data. Experiment with using random velocities in your patters, or rhythmic variation in velocity. (e.g. Cubase lets you draw in velocity with Sine curves, sawtooths etc.)

  11. #11
    BOA Lifetime Member
    Join Date
    Oct 2003
    Posts
    10,306

    Default

    I find with basslines its almost as important to work on your mix than the bassline itself.

    Need to think about what your track is doing, and what sort of bassline you are going for because its going to affect every other element of the track.

    If the bassline is the main feature you have to build everything else round it.

    If its supposed to help drive along the groove, you should incorporate it after you've got your groove.

    You'd be suprised how ordinary the actual bassline sound itself is on many outstanding tracks. Its more down to clever positioning in the mix.

    Listen to D&B for some ideas on how to use bass. The tracks with the biggest basslines just have percussions sizzling on the top, and the bass takes up nearly all the space. Other tracks are more percussion led and theres just a deep sub adding depth.

    Really depends on what you are looking for. Give us some examples mate, sure we can help ;)

  12. #12
    Ultimate Freak
    Join Date
    Jan 1970
    Posts
    1,209

    Default

    Doing your bassline later as jay said is 1 way of doing it,but personally i get my kick,then work on the bass before anything else,regardless of what style,vibe im going for.Just find starting at the bottom and working my way up easier.Once youve got it right,youve got a significant chunk of the trk done...in my opinion.

  13. #13
    Ultimate Freak
    Join Date
    Apr 2004
    Posts
    1,417

    Default

    Quote Originally Posted by Jay Pace View Post

    Really depends on what you are looking for. Give us some examples mate, sure we can help ;)
    I don't want to limit myself to when style of techno (or even EDM) so I'm just trying to get to grips with the theory.

    Eventually i want to be-able to write any kind of bassline as i love my bass.

    So basically just throw me some hints at how to produce what ever basslines you favour and i'll have a play around to see if i can make it my own (so to speak).

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Back to top